For this project, the client was asking for a high-fidelity 3D representation of the real environment. So, I decided to create this using LiDAR for high fidelity. This was the first project where I used LiDAR, and I learned and implemented it simultaneously.

Houdini + Unreal + Speedtree

Subaru Forester

Procedural natural environment

Technology

Unreal

Houdini

Speedtree

LiDAR point cloud

What I did

Lidar management

Vegetation scatter system

Vegetation creation

UE material mask driven

Image Composition

Agency

Digital Giants

Client

Subaru

Industry

Automotive

Technology

Unreal

Houdini

Speedtree

LiDAR point cloud

What I did

Lidar management

Vegetation scatter system

Vegetation creation

UE material mask driven

Image Composition

Agency

Digital Giants

Client

Subaru

Industry

Automotive

For this project, the client was asking for a high-fidelity 3D representation of the real environment. So, I decided to create this using LiDAR for high fidelity. This was the first project where I used LiDAR, and I learned and implemented it simultaneously.

Making of

Here are some pictures of the extraction of the point cloud data and the modeling of the parking area of the 'Tunnel View'.

  • Point cloud data image of mountain
  • Point cloud data image of trees
  • Point cloud data image of rocks mountain
  • Point cloud data image of mountain
  • Red Point cloud data image of mountain
  • Red Point cloud data image of mountain
  • Point cloud data image of mountain
  • Red Point cloud data image of mountain
  • Red Point cloud data image of mountain 3
  • Red Point cloud data image of mountain
  • Houdini with point cloud
  • Environment creation in Houdini using lider point cloud
  • Environment creation in Houdini using lider point cloud
  • Environment creation in Houdini using lider point cloud
  • Environment creation in Houdini using lider point cloud

360 video