Houdini + Unreal

Lincoln

Path tracing test

Technology

Unreal

Houdini

What I did

Environment Design

Modeling

Texturing

Agency

Digital Giants

Client

Internal project

Industry

Automotive

Technology

Unreal

Houdini

What I did

Environment Design

Modeling

Texturing

Agency

Digital Giants

Client

Internal project

Industry

Automotive

Lake environment

I worked on these tree projects to test path tracing in Unreal Engine. I created three different scenes: one primarily with dome illumination (the dry scene), the second (waterfalls) with a mix of dome and 3D elements, and a third scene, the lake scene, which is fully 3D. I focused on the integration of animation, interaction with assets, and the use of volumetrics for fog.

Waterfall landscape

Waterfall landscape

Dry landscape

Making of leaves

I added leaves simulation for an extra touch of realism.

Making of dust

Making of pond

Making of Ground