Houdini + Unreal
Lincoln
Path tracing test
Lake environment
I worked on these tree projects to test path tracing in Unreal Engine. I created three different scenes: one primarily with dome illumination (the dry scene), the second (waterfalls) with a mix of dome and 3D elements, and a third scene, the lake scene, which is fully 3D. I focused on the integration of animation, interaction with assets, and the use of volumetrics for fog.
Dry landscape
Making of leaves
I added leaves simulation for an extra touch of realism.