Houdini + Unreal
GT4RS VS AMG: Road Rivals
Procedural natural forest landscape
Road Rivals, an incredible project created by my talented friend George Eleftheroglou in Unreal Engine 5.4! I had the pleasure of contributing by developing a procedural environment system using Houdini and UE5, helping to shape the world for this high-speed chase.
For this environment, I spread different layers of vegetation, with sizes increasing from the roadside plants to the taller trees, creating a natural composition of vegetation.